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June 3, 2010
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Vinear Fighter-Bomber by JazzLizard Vinear Fighter-Bomber by JazzLizard
To protect their northern strongholds, the Vulpesant military invested a great deal of technology and time into their airships. One advancement that allowed them to retain air superiority even in areas without airbases were their airship-launched fighters, and the deadliest of these was the Vinear Variable Geometry Fighter-Bomber. It was a capable and potent vehicle, able to act as an interceptor and bomber, and could dogfight and dominate even the most advance Venrock fighters of the time.

Some key features of the Vinear were its lack of landing gear, fully maneuverable flight-planes, and dual atomic turbojets. The fighter was launched and recovered after flights by a gantry built into the hangar bays of Vulpesant airships, removing the need to traditional landing gear. Some variants of this aircraft carried landing gear in fuselage-mounted pods, but this was uncommon due to the nature of the vehicle. The variable-geometry wings and tailplanes allowed the Vinear to be incredibly maneuverable, if not terrifying to fly. While under high stress turns and maneuvers, the engines would adjust their throttle independently, to assist the turn. Dogfighters rarely performed such maneuvers while carrying payloads on their wings, as these were known to be torn off under the stresses of such high-g manipulations.

The Vinear's atomic engines were built mainly by the Xain, to aid their Vulpesant allies. They ran on a contained loop of pressurized mercury vapor, and could run for seventeen hours before needing to be serviced. The engine would need to be removed from the airframe and cleaned and polished as the extreme temperature of the mercury would corrode many of its internal components.

Done in sketchup 7, approx 4-5 hours. I recommend full-viewing or clicking download to see it in it's full resolution.
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:iconcasirethedragon11:
Casirethedragon11 Featured By Owner Nov 19, 2012  Hobbyist Traditional Artist
great bunkers! thats awesome! :D
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:iconjazzlizard:
JazzLizard Featured By Owner Nov 20, 2012  Professional Digital Artist
Thanks! I might have to do a revised version of this bad body sometime.
Reply
:iconcasirethedragon11:
Casirethedragon11 Featured By Owner Nov 20, 2012  Hobbyist Traditional Artist
its awesome!
Reply
:iconmarrekie:
Marrekie Featured By Owner Apr 5, 2011
Bloody hell, sweet craft good sir.
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:iconjazzlizard:
JazzLizard Featured By Owner Apr 5, 2011  Professional Digital Artist
Thanks man!
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:icon666darkblade666:
666darkblade666 Featured By Owner Jan 14, 2011
damm dude thats a cool model
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:iconjazzlizard:
JazzLizard Featured By Owner Jan 14, 2011  Professional Digital Artist
Thanks!
Reply
:iconshowoff77:
ShowOff77 Featured By Owner Jun 27, 2010
Wow. Amazing. It reminds me hte planews from the videogame "Crimson Skies", though they were prop planes.
Excellent work my friend.
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:iconjazzlizard:
JazzLizard Featured By Owner Jun 28, 2010  Professional Digital Artist
Thanks man! I played those games a bit, the planes were awesome.
Reply
:iconmalkili:
Malkili Featured By Owner Jun 7, 2010
"... I want one." - Tony Stark
Replicating this with VTOL rules in Battletech is going to be a challenge, but it's too awesome to not inspire me. Sadly, I think the only way to replicate the multi-plane advantage is to just give them amazing pilots for their vector-change and strafing checks. If you need me, I'll be in my (Mech)lab...

-Rook
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