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November 18, 2010
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CG Heavy Power Armor WIP by JazzLizard CG Heavy Power Armor WIP by JazzLizard
Power armor comes in three distinct flavors. Light power armor is an armored exoskeleton that the pilot wears over a jumpsuit. It can accommodate the weight of the pilot and his gear plus 200 percent more. Medium power armor is a heavy suit that the pilot has to climb into, which can accommodate the weight of the pilot and his gear, plus 500 percent more. These suits usually have internal or backpack mounted reactors, positive grounding shield generators and integrated weapons.

Heavy suits of power armor, such as those shown here, are literally walking tanks, capable of carrying and manipulating upwards of two-thousand percent of their pilots weight. That means that this mech shown here, with a pilot weighing around 150 pounds could pick up a 160 ton object and toss it into the air.

Suits such as these always are powered by their own reactors, are equipped with heavy shields and integrated weapons, but can also carry and field accessories and secondary weapons at the pilots will. This unit is shown with a CG Energy Lance, a forced-plasma projector which can either fire powerful pulses of directed energy, or a continuous stream of heavy plasma. It is also carrying a basic secondary shield, which can be swung into position to deflect enemy fire, and acts as a field-manipulator for the armor's built-in energy shield. It can also be set into the ground to be used as cover by more lightly armored troops.

The finished version of this guy will be painted up in Royalist Cave-Grove colors, as they were often deployed around landed castleships as base-defense.
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:icongreyknight-champlain:
Very nice! and it has a 5 on it! My favourite #! faved just because of that. : )
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:iconjazzlizard:
JazzLizard Featured By Owner Aug 21, 2013  Professional Digital Artist
Thanks man! But if I tell you that it's an S, will you hate it?
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:icongreyknight-champlain:
Nope!
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:iconmalkili:
Malkili Featured By Owner Nov 20, 2010
Very swanky. I wonder what kind of control system it uses. From the interior, I gather that the user's arms fit inside the shoulder joints, but the suit seems too large over-all to use movement control like that, and what's a pilot to do about those legs? Are there hand-controls in the cockpit? Or are these mentally-controlled machines? It DOES remind me of a Protomech, size-wise, which used mental controls, with the pilot curled up snug in the torso. But that's where the similarities end.
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:iconjazzlizard:
JazzLizard Featured By Owner Nov 20, 2010  Professional Digital Artist
The interior isn't finished in this drawing, it uses a mixed haptic feedback system, with spinal-interrupt for body control. You control the suit by moving your own body, but since the suit intercepts the signals before they reach your limbs, it moves instead of you. I'll have a close up or something in the finished version.
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:iconwickedprince:
WickedPrince Featured By Owner Nov 19, 2010
Very cool. I still enjoy stuff like this from my old Mechwarrior days. :)
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:iconjazzlizard:
JazzLizard Featured By Owner Nov 19, 2010  Professional Digital Artist
Mhmm, I loved those games =D
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:iconwickedprince:
WickedPrince Featured By Owner Nov 19, 2010
Never really played the computer games (not totally true, played them at a friends some) - mainly the miniatures game before they ruined it by screwing up all the designs with the advent of The Clans. Lol. :)
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:iconmalkili:
Malkili Featured By Owner Nov 20, 2010
Know what'll rain on your Clanner-playing-buddies' day? WoBbies. Thousands of them. C3i and head-mounted snub-nose PPCs for EVERYONE! MWWAAHHAHAHAHAA!
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:iconwickedprince:
WickedPrince Featured By Owner Nov 20, 2010
I loved the STORIES involving the clans, and I didn't mind so much the overblown tech, but the redesigns of most of the inner-sphere mechs with 3050 tech were utterly pitiful. I mean they refitted the Rifleman with an XL engine and didn't bother including double heat-sinks? They ALL fit in the frigging engine so WHY NOT? And don't bother saying "it was a cost issue" then how about this - scrap the ultra-5s and the vastly wasted ammo, and with the creds saved put in double heat-sinks! :D

I actually had an idea for a Mechwarrior RP game set in the Bandit Kingdoms ten years before the invasion. When Hendrik Oberon's pirate kingdom stopped interacting with the rest of the inner sphere. His kingdom was in direct line for where Kerenski took his forces and where the clans ended up. ComStar was frequently attempting to send scouting missions out to find out where they went - non ever returned. So what if ComStar got the bright idea of putting a second jump-drive on a ship so it could make an emergency jump when it encountered what-ever snagged the other missions? And said ComStar scout managed to make Oberon's worlds before he got caught. The Clans invade before they're ready just to stop word of their forces getting back and keep the whole region under tight quarantine. The PCs are survivors of Oberon's forces trying to figure out how to recover their homeworld. They'd have to find gear and make the best of their situation. I thought it sounded clever. My players weren't so sure. Unfortunately a life-turn forced me to put things aside for a bit and the game collapsed.
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